Tuesday, August 18, 2026

Animated Events: Artwork at Gen Con 2026


 Was on the fence about going to Gen Con this year. I skipped last year's event because I wanted to save money for a new car. But I found that I enjoyed doing my own 'Gen Con' week of solo gaming a lot more than expected. Started looking forward to a quiet week of cooking and gaming as well as saving all that money on gas, lodging, and food. And it almost stopped there. The issue was, there were a number of friends going this year. So I shared my thoughts with Mom. Ever the fount of wisdom, she mentioned how my Aunt unexpectedly passed away in March and we never know how much time we will have with our family and friends. So, I might want to think twice before skipping out on those chances to spend time with loved ones. Point taken. Badge, hotel, and parking pass bought and paid for. It was worth the time spent. Above and beyond the time I took to reconnect with friends, Gen Con is always a haven of incredible artwork. When I wasn't with friends or walking between sessions, I was looking at all the art like I was at this wonderful museum of gaming.

I don't play this game, but it looks really cool.

Love the annual mini painting contest

I'm not a puzzle person, but this is pretty cool!

League had a much larger presence than I realized.

Battletech, always good for some awesome art.

Wow... that is new!

I miss you Henry Cavill...

I'm not a 40K fan, but this is really cool!

I don't play Pathfinder, but Paizo's artwork and sculptures are always top notch!




Always worth the walk over to the Lucas Oil Stadium to see Genevieve, the Gen Con mascot.

Genevieve

Again, lots of League of Legends artwork, this time from a third-party reseller of the Riftbound card game. I couldn't help but wonder what Riftbound sales would be like if they had released the upcoming K/DA albums and had a K/DA Riftbound pack release...

Cause it's all about the Vastayan foxgirls!

Not much a drinker, but I like how they went all out on this display.

There were a lot of great games to play and purchase at the con, but my favorite was free. Luke Gygax, the son of Dungeons and Dragons co-creator Gary Gygax, autographed a copy of the book he wrote: Luke Gygax's World of Okkorïm. 


Next year is a big anniversary for Gen Con. I'm planning on attending with my college roommate. And it'll likely be my last for a while. I've only missed three since 2002. After a while, as enjoyable as it has been, you start to feel like you've seen and done everything there is to do. And then you start to wonder about what else is out there and what else you could do with your vacation time... like visiting all the great art museums in the world. Hrm...

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Monday, August 10, 2026

Animated Thoughts: HerStory


A rather unique exhibit opened on June 6th at the Muskegon Museum of Art. Titled "HerStory of Animation", this exhibit covers the oft neglected history of women who work (or have worked) in the field of animation. Curated by filmmaker, author, and animation historian Mindy Johnson, the women on display ranged from animators (both independant and corporate), ink-and-paint girls, concept artists, inbetweeners, directors, and producers, among others.

The exhibit itself had a really nice flow to it as we were introduced to some of the earliest animation devices, like the mutoscope and the motion picture camera, which seguewayed into some of the earliest animators, like Helena Smith-Dayton, a woman who--as far as we know--is the first woman animator. 

Being someone who collects her artwork, I loved seeing these surviving 'mud people' statues made by Helena early on in her career when she was using them as photo-illustrations for her stories that were published in magazines like Puck.


Was fun to see this particular painting of Helena's from the Mindy Johnson collection. We had actually been bidding on this at the same time when it went to auction. Had I known at the time that she was the person I was going up against, I would've bowed out earlier and saved her a little money--professional courtesy and all that. After all, I do have a number of Helena's paintings in my personal collection already (though this one would've looked beautiful hanging on my wall).


One of the things that I really liked is how the exhibit mixed the current day with the historical. There was a really nice section covering Lotte Reiniger that had a basic model of a silhouette film set-up--which also displayed how her proto-multi-plane system worked. 


But the exhibit also had this nice montage near the end showing current day animators and directors like Brenda Chapman, Lorna Cook, Vicky Jenson, Candy Kugel, Jennifer Lee, and more. It was a really nice look at the women of today and the work that they're producing.

But one of my favorite sections was the concept art section. Mary Blair's work was simply breathtaking--like this painting from her work on Alice in Wonderland.


Or this one from Sylvia Holland on Fantasia.


I really only have two quibbles about the exhibit, and they're really more theoretical than practical: first, I wish that Mindy Johnson's next book, "The Only Woman Animator" (which covers the works of Bessie Mae Kelley), had been available at the time. I've found Mindy's work to be very well researched and approachable. Would've liked to walk out of the Museum with a copy tucked under my arm, but excellence takes time and based on Mindy's prior work, I'm confident it will be well worth the wait.


The second is that I would really have liked to see some footnotes on the placards. There were a fair number of women whom I had either not heard of before or had only seen a little information on over the years--like fellow Michigander Faith Rookus. 


I know that most museums don't do this, but I would love it if the placards had this QR code that could take a person to something like a bibliography webpage or a 'want to know more' webpage. Would be so awesome for people like me who saw the information in this exhibit as just the appetizer! Needless to say, I took lots of notes on the women in this exhibit for future research. Heh, augmented reality can't show up fast enough! Put on those AR glasses and take a stroll through the museum, learning more about the subjects only limited by the speed of your internet connection.

This is a rare exhibit that covers an understudied facet of the history of animation, and I really hope that a lot of people will take the time to see it before it leaves the museum. I personally made a 180 minute round trip drive to Muskegeon just to see this exhibit and it was well worth the time spent.

'HerStory of Animation' will be on display at the Muskegeon Museum of Art until September 27, 2026.

Thanks to Mindy Johnson and the Muskegeon Museum of Art for bringing this exhibit to Michigan.

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Tuesday, July 14, 2026

Animated Thoughts: No Dungeons, just Dragons!

Well the Sloan Museum of Discovery over in Flint had an exhibit that I just couldn't miss: "The Lost World of Dragons!" As I walked from display to display, I quickly realized that twelve year-old me would've been jumping out of his skin with excitement at seeing dragons and learning about them.


Fifty(ish) me was initially geeked about the animatronics. And then I saw how much the curators wanted the public to engage with this exhibit. The displays were very well constructed and geared for interactivity--lots of buttons and levers and video screens and hidden lights and sounds. But they also had taken a couple pages right out of Lotte Reiniger's book "Shadow Theaters and Shadow Films". Stationed within the displays was a station where you could film your own stop-motion video with dragons in Lotte's silhouette animation style.

Two animation workstations, one on each side

Multi-jointed winged dragon model

Additionally, there was a backlit stage with simple dragon puppets where you could put on a traditional shadow theater play.

There were also some other highly interactive displays, like a puppet show stage complete with simple sound-effects and puppets as well as a virtual-reality headset with this dragon rider game. There was also a station at the entrance where you could pick up a card and watch a video explaining the exhibit and the "Dragon Challenge" game. At various displays, there were symbols to find and copy to your card. At the end, you'd enter them into a display and receive a prize after watching a closing video.

The Dragon Challenge game


They did a really good job on the historical/educational information, not just with the info presented, but how they organized it regionally with dragons from Asia, the Mediterranean, Mesoamerica, and various parts of Europe.


Rating all the museum exhibits I've ever been to, this is definitely number two on that list.(1) It's highly interactive and each station has a lot of documentation with tons of historical information. There are puzzles to solve, artwork to enjoy, and lots and lots of giant dragons! 

It'll be around until September 13th, if you have a kid, or are a kid at heart yourself, I cannot recommend this exhibit highly enough.

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(1) Number one: the Musee d'Orsay's impressionist art collection, Number three: the 'Watch Me Move' animation exhibit at the Detroit Institute of Art.